The Bush
Soul (#3) Interactive
Art Installation by Rebecca Allen |
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The Bush Soul (#3) |
The Bush Soul (#3) is the third piece in a series of interactive
artworks that explore the role of human presence in a world of artificial
life. In West Africa there is a belief that a person has more
than one soul and that there is a type of soul, called the “bush soul”, that
dwells within a wild animal of the bush. In this work a person’s “soul”,
represented as a sphere of pulsing energy, enters a virtual world (the
virtual bush) that is alive and responsive. The world’s inhabitants are
brought to life through programs that define their behaviors and desires. A
character can be endowed with "feelings" towards any object in the
world. These feelings drive a character’s movements and affect its reactions. Communication
and interaction between characters occur through gestures, sound and the
emission of energy. As in real-life, feelings and resulting behaviors can
change based on certain interactions or due to time-based events. Complex
social environments can emerge from the interaction of simple behaviors. A haptic, force-feedback joystick provides
both navigation and tactile sensations. It serves as a connection between
your physical body and virtual soul. Through the joysick one can feel the
“energy” of the environment as vibrations emanate from certain creatures and
significant places in the virtual world. As you explore the environment you may inhabit the
body of certain artificial life forms. Your soul may also be expelled from a
creature’s body if the creature so desires or through the push of a button. The Bush Soul
introduces the idea of a spirit or presence of life represented as a form of
energy. It is assumed that all objects and creatures have an aura of energy
that surrounds them. This concept forms a major component of the interface
metaphor. In this work the artist has created a
living abstract world. The world and its creatures are intentionally designed
to merge both an organic and synthetic aesthetic. This work presents a model
of human interaction that utilizes multiple modes of sensory input (visual,
aural, tactile) while exploring our relationships with virtual environments
and their inhabitants.
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The Emergence Project and the Bush Soul |
In order to create this piece, it was necessary to first
build the underlying framework that would support a
“living” virtual environment. This was accomplished with a team of UCLA
computer science and design students who assisted in the development of a software
system called Emergence.
Emergence is a PC-based, proprietary
real-time 3D software system that supports an active, responsive, networked,
virtual world. It includes a sophisticated “behavior scripting language” used
to define the desires and behaviors of artificial life. The Emergence
Project, funded by a research grant from Intel Corporation, focuses on
aesthetic issues in the design of innovative, interactive virtual
environments. While this work draws on the language of video
games it presents an alternative artistic exploration of behavior and
artificial life. In this world one does not win or lose or collect points.
The experience is more like that of a visitor observing and exploring an
exotic foreign place. One does not need to control or dominate the world, in
fact, optimal interaction requires a person to learn about the environment
and its life forms in order to best communicate. |
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Credits |
The Bush
Soul #3 by
Rebecca Allen
Programmers: Loren
McQuade Eitan
Mendelowitz John Ying Designers: Daniel
Shiplacoff Damon
Seeley Karen Yoo Vanessa
Zuloaga Jino Ok Pete
Conolly Josh Nimoy Sound Design: Mark Mothersbaugh
-Mutato Muzika Franz
Keller Jay Flood Technical Support: Maroun
Harb This work is partially funded by a grant from the Intel
Corporation. |